Opponents who leap over Sonic Boom can be met with Flash Kick, a massive ascending uppercut with a huge hitbox. Opponents who begin using system mechanics like jumping or Drive Impact to get around Sonic Boom are where the games begin for Guile, as his strategy evolves into a classic fireball/uppercut gameplan. If they block it, throw another one to chip away at their Drive Gauge. Guile's gameplan revolves entirely around throwing out Sonic Boom and observing what the opponent does in response. It can be fired at variable speeds, can be used as a shield to protect Guile as he moves forward, has incredibly fast recovery, and even comes with a unique just frame version for higher speed and better damage. Easily the best projectile in the game, Sonic Boom does everything a fireball should do and more. The defining move for Guile is Sonic Boom. As the archetypal projectile zoner, Guile specializes in pestering the opponent with a barrage of projectiles before analyzing their next move and punishing accordingly. He enjoys living the family man life, but new battlefields await him.Įver since his debut in 1991, Guile has been defined by his incredible projectile zoning and strong midrange presence. A US Air Force pilot who fights for his country, Guile succeeded in dismantling Shadaloo and avenging his friend Charlie.
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